• Contents
  • Index
  • Search
  • Introduction
  • What's New
  • Getting Started
    • System requirements
    • Initial Setup
      • Getting the SDX Modding Kit
      • Starting off Clean
      • Making a Clean Backup
      • Making a Working Folder
    • SDX Launcher
      • Settings Button
      • Mods Folder Button
      • The Play and Build Buttons
      • The Mods / Output tab
      • Understanding an SDX mod
  • SDX Beginner Tutorial
    • Building for the first time
    • The Cube Mod
      • Building the Cube Mod
    • The Katana Mod
      • Building the Katana Mod
      • Adding a Recipe for the Katana Mod
      • Adding Katana to a Loot Group
    • Tricks and Tips
  • SDX Intermediate Tutorial
    • Adding the Bigger Back Pack Mod
    • Understanding the XML Config
    • Understanding the PatchScript
  • SDX Advanced Tutorial
    • Neon Signs Mod
    • Reviewing the Folder Structure
    • Understanding the Scripts
  • The Animation SDX mod
    • AnimationSDX Class
  • SDX XPath Configurations
    • Creating an XPath Line
  • Quick Start
  • Video Tutorials
  • Troubleshooting
  • Advanced Tools
    • Overview of Tools
    • Unity 5.3.8p2 Quick Review
      • Installing Unity 5.3.8p2
      • Starting Unity for the first time
      • Creating a new Unity Project
        • Adding A Demo Prototype Asset
        • Creating a Sample Cube
    • GitHub Quick Review
      • Installing and Configuring Github
      • Adding a new Repos
      • Adding Files
      • Sharing the Link
      • Creating a SDX Mod structure
    • dnSpy Quick Review
      • Starting dnSpy
      • Opening up the Working copy
      • Searching for the Class
      • Editing a Method
      • The Get IL Window
      • OpCodes Example
      • Dealing with De-obfuscation
    • Visual Studio
  • SDX And Mod Standards
    • mod.xml
    • Mod Structure
  • About 7D2D SDX Project
    • Updating this Documentation
  • How Tos
    • How to download SDX Mods
    • How to manipulate War of the Walkers
    • How to set up Visual Studio for SDX Mod Development
      • Creating New Visual Studio Project
      • Linking your SDX Mods into Visual Studio
      • Adding in Assembly References
    • How to use the 7D2D SDX Mod Helper
      • Introducing the 7D2D SDX Mod Helper Screen
      • Adding an SDX mod to a Vanilla Install
        • Installing a new Game Directory
        • Updating the SDX Path
        • Error Checking Localization
        • Downloading SDX Mods
        • Running the SDX Launcher
        • Play Testing the Game
      • Adding an SDX mod to a War of the Walkers Install
        • Installing a new Game Directory
        • Updating the SDX Path
        • Error Checking Localization
        • Downloading SDX Mods
        • Running the SDX Launcher
        • Play Testing the Game
    • How to set up a build environment for Client and Servers
      • Making a new top level folder
      • Making a copy of the game
      • Making a copy of the SDX Launcher
      • Finding SDX Mods
      • Building the SDX mods
      • Play Testing the Mod
      • Building the SDX mods for the dedicated server
    • How to set up the animated custom entity
      • Downloading and Importing the Goblin robber
      • Adding the Entity Prefab
      • Checking out the new Components
      • Changing Animation Type to Legacy
      • Adding a Mesh Collider
      • Adding the Animations
      • Exporting the Entity
      • Creating the SDX Mod Folder
      • Building the SDX Mod
    • How to add Custom Sounds
  • How to create an Animator State Machine
    • Initial Tutorial Setup
    • Looking at the Butcher's Animator Controller
    • Creating A new Animator Controller
    • The Animator Window
    • Adding Animation Clips to the Animator Controller
    • Adding Parameters to the Animator Controller
    • Adding a Movement State
    • Adding a Variety of Animations for a single Trigger
    • Adding a Sub-State Machine
    • Adding a Death Animation
    • Adding an Alive Animation
    • The Mecanim SDX Class Parameter List